Nice to meet you.
I’m Kashi, an exhibition design student with a background in gallery assistance,
expected to graduate from FIT's Spatial Experience Design B.F.A. program in May 2025.
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Software:
I started with my primary focus in mind, then explored approaches through pages of sketching. I blocked out visitor flow, and created engagement diagrams for interactive displays. I developed a floor plan and elevations, then designed exhibit graphics. The concept was finalized through a 3D model and renderings.
Media Highlights:
The exhibit features a rope woven with conducive thread, so it can function as a capacitive touch sensor. The sensor triggers a projection of an Inuit speaker demonstrating the usage of rope in snowshoe construction. The video explains how the material is used, and different types of Inuit knots. This brings a dynamic and contextual level to an ordinarily static texture interactive.
A wall relief plaster is used to created a topographical map of Alaska. A projection map responds with dynamic projections. The colors and projection movements reflect real time weather in Alaska.
Process:
I helped create CAD files for CNC routing on wood. We then blocked the wood pieces for painting, using the 3D model as reference. I then worked with a team to paint the stage according to our diagram.
Performace art by Corinna Brown
Software:
I began by developing a new visual identity for the garden, then created a map of the garden. I color coded the map to fit the graphic identity. I then created a 3D signage system to communicate information to the garden’s visitors. The signage system focuses on improving wayfinding for the visitor, and highlighting what the garden has to offer.
In collaboration with Isaias Nunez, Angela Zhu, and Adrianna Gordon.
Within this project, I created a 3D model, which was used as reference to develop a CNC file. The 43 pieces were cut from 1/2” MDF. Together we sanded, primed, painted the disks with black latex paint. We attached the structure together, and finished with a gold foil trim to mimic the paint on the chess piece.
I started with my concept and big idea. I extensively researched his life and works. From there, I created multi-sensory engagement points, storyboards, and mapped visitor flow. I developed my CAD drawings and 3D model for presentation.
Big Idea: Jean Cocteau was a multidisciplinary artist who dedicated his life to illustrating his truths about humanity through various mediums, often utilizing surrealism and metaphor.
Engagement points convey three primary exhibition goals:
- Cognitive: information on Cocteau’s personal life
- Affective: featuring or focused on evocative artistic work
- Personal: empathetic elements create connection with the visitor
Approach: The exhibition immerses visitors in Jean Cocteau’s variety of work, featuring key films, plays, and drawings. Through various activation points, the visitor is educated about his personal life, artistic work, and legacy.
The exhibition utilizes the David Zwirner Gallery floor plan.